There is also a tool within CiderPress called Disk Image Converter. I think this is best solved using CiderPress, which is a pretty capable disk image file manager for Apple II disks that happens to run on Windows XP (and higher).ĬiderPress can be downloaded and installed on a Windows machine, and your. po (ProDOS Disk Image) format, you are introducing a "wrinkle". Since you are retrieving IIgs files in the. So, that solves most needs back in the day. This because both systems support ProDOS floppies and HFS floppies (in GS/OS), and both systems support image files for 800KB disks using DiskCopy 4.2. It is rather straight-forward, technically speaking, to share both 3.5" floppy disks and their image files between a Classic Mac (e.g. po images to 800k Floppy Disks with just DiskCopy on an older Mac? Is there any easy way (like just changing the Macintosh file type code?) to write these. All in all, the described procedures seem to be very cumbersome. Some of these sites more or less silently assume a hard disk on the IIgs, or even using an emulator. I did even more research here, here, and here. The bold emphasized text suggests that this is a binary image, about the same when reading a floppy disk in a PC with Linux with dd and writing the output into a file. The image is intended for use as a virtual hard disk by various Apple II and IIgs emulators (e.g. hdv- typically an image 800k (819,200 bytes) or greater in size in ProDOS order. 2mg is used with Emulators.) These usually have 819,200 Bytes. The Apple II Documentation Project has a number of Disk Images for download, most often in. I search for a way to create floppies to be used with that machine with help of an an older Mac: Both machines use the 800k GCR format. I'm very seasoned with older Macs, but I have no experience within the Apple II world. I recently acquired an Apple IIgs with two 3.5" floppy drives and no hard disk.
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The trailer started slow but it was clear from the get-go we were looking at the hellish world of Diablo as the footage unfolded. The event’s opening ceremony kicked off with the game’s cinematic reveal, which was all around stunning as we have come to expect from the Blizzard art team, and last year’s mobile game woes suddenly became a thing of the past. Diablo IV is on the way and it looks damn good. Although this process wasn’t without its leaks and hints trickling out over the last week or two, it all feels worth it now that this has been made official. It’s been a solid year of speculation and angst over when the next mainline installment of Blizzard’s Diablo franchise might arrive, but the new game was at long last revealed at this year’s BlizzCon. Airborne troops are on their own when they drop and take a while to arm with the CGRR or grenade launcher. US airborne is easily the weakest faction currently, and the branch with the M109 is the strongest. The Chinese have no such restrictions, and can already easily counter air units. US airborne should be able to call in air support anywhere on the map. PLA Tank destroyers and AT gun: reduce armor hit points a little bit, they can take multiple direct hit at round to the rear. Seems like one burst from a standing gunner insta-kills half a US squad behind cover at long range. PLA Regulars: reduce accuracy and/or damage of QBZ style machine gun. Only the US Army Stryker Mortar can barely outrange it.Ĭhinese Militia: reduce hit points or range of machine pistols. A CROWS can be accurate beyond 1000m, but multiple HMMWVs and or strykers with CROWS can be killed by a single RPG team at long distance standing in the water crossing of vire river valley in negative cover.Ĭhinese infantry mortar needs its range decreased - it can currently outshoot US Army infantry mortar and USMC mortar carrier. There are somethings that should be changed:Ĭhinese RPGs need to have range reduced and/or accuracy decreased. Remove that to play base game again (as if you'd ever want to). To get it to launch a bit faster without the cmd window, just right click the listing for the base game, select properties, set launch options, and put in the following: MP matches don't show in the browser, you'll have to coordinate with friends or in the MC group. American forces need their veterancy points manually invested into either offensive or defensive skills. Snipers aren't permanently invisible, and can be seen whenever they aren't behind concealment. Hardcore Annihilate mode Increases firing range, especially of machineguns and mortars, makes suppression more effective, makes one hit kills the norm for vehicles, and gives all infantry a sprint ability in place of "fire up" which was only available for a few units in the base game. ☐ The game itself is a big terrarium for bugsġst. ☐ Only if u care about leaderboards/ranks posts must be within the weekly megathread. and posts must be properly tagged or they will be removed. No advertising, selling, buying, trading, self pomotion or asking for free stuff. Memes, image macros, reaction gifs, polls, petitions, friend requests, and surveys are not allowed as posts. Spoilers and NSFW must be properly marked.Įnabling piracy, jailbreaking, hacking, fraud, account trading/sharing, region switching, etc is not allowed. Posts must be directly related to Xbox and link to the source.įollow Reddiquette. News, reviews, previews, rumors, screenshots, videos and more! Follow us on Twitter! Subreddit Podcast! Join our club Check out our official wiki page Subreddit Rules Requesting is fine, but please be polite and don't beg.Everything related to the Xbox One. #8 No Selling or Trading - There are other better places for this and having these posts here can lead to unintended consequences. #7 Giveaways - To giveaway a code, hide a letter or number to prevent bots claiming the code. #6 No Rants - Please refrain from posting rants (these are not productive) or accusations of scams (these are unproven). Instructional videos of your own are allowed. #5 Self Promotion -Feel free to share any videos, pictures, website links in individual posts, but please don't self-promote without asking the mods first. #4 Deals & Conversions - Use the megathread to discuss these. Tech support posts will be removed during the week If and only if your question hasn't been answered, post your question on WEEKENDS only. #3 FAQ & Tech Support - Please look in the FAQ (top bar on desktop, to right on mobile) or search the sub before your post. #2 Be Civil - Discussions are perfectly fine, just follow the reddiquette. Xbox Game Pass discussions Subreddit Rules A Pentagon task force submitted requirements for the tank in January 1973. Army officials told congressmen in April that there was little that could be salvaged from the past efforts, and that a new tank would take at least eight years to develop. The Army restarted its M60 successor program with Major General William Robertson Desobry leading the team formulating requirements in March 1972. Ĭongress canceled the MBT-70 in November and XM803 December 1971. This succeeded only in producing an expensive system with capabilities similar to the M60. As a result of the imminent failure of this project, the U.S. The MBT-70 was very ambitious, and had various innovative ideas that ultimately proved unsuccessful. The first attempt to replace the M60 Patton was the MBT-70, developed in partnership with West Germany in the 1960s and reaching the testing stage by 1968. Since then, it has gone through dozens of upgrades and been the baseline variant of several vehicles.ĭevelopment An XM1 Abrams during a demonstration at Fort Knox, Kentucky, in 1979 The M1 Abrams main battle tank has been in service since 1980. We then draw the contents of the correct screen depending on the variable. We will have a global variable that stores the information of the currently active screen. So the question arises, how do we make Processing show the correct page at the correct time?Īccomplishing this task is fairly simple. Then, we will handle different screens (initial screen, game screen, game over screen etc.). For starters, we will write our setup and draw blocks as usual, nothing fancy or new. The first step is to initialize our project. Building Flappy Pong Processing Tutorial Step #1: Initialize & Handle Different Screens I advise you to follow the article, grab the full code, play with it on your own, start thinking about your own game as quickly as possible, and start implementing it. I did my best to keep this Processing tutorial organised and simple. As we move along, you’ll see how the code gets complicated really fast. Without using object-oriented programming (OOP) concepts, it is not easy to build complex games, such as platform games with multiple levels, players, entities etc. These concepts include gravity, collisions, keeping scores, handling different screens and keyboard/mouse interactions. This is based on my experience from when I was a teaching assistant, helping new programmers learn how to use Processing. The reason I picked a game like this is that it has most of the concepts that beginners struggle with when learning game development. The game we will build in this Processing tutorial is sort of a combination of Flappy Bird, Pong and Brick Breaker. If you have any questions, be sure to leave a comment. Before we begin the Processing tutorial, here is the code of the DVD logo exercise from the previous part. It searches all resources that can be interpreted as text. EXE Explorer produces text report with all important information about selected file. Every type of resource can be saved to file. It contains excellent Type Library viewer that enumerates all objects and creates import interface unit in Object Pascal language. It contains powerfull Resource Viewer that is able to abalyze and display al basic resouce types and some extra ones as JPEG, PNG, GIF, AVI, REGISTRY. It enumerates introduced classes, used units and forms for files compiled by Borland compilers. It is compatible with PE32 (Portable Executable), PE32+ (64bit), NE (Windows 3.x New Executable) and VxD (Windows 9x Virtual Device Driver) file types.NET executables are supported too. It reads and displays executable file properties and structure. MiTeC EXE Explorer 3.6.4 | 10.74 MB | This application is based on MiTeC Portable Executable Reader. It also has a Private Browsing mode that allows users to browse the internet without saving any history or cookies.įirefox also boasts a large library of add-ons and extensions, allowing users to customize their browsing experience according to their needs. It includes built-in privacy protections such as tracking protection, which blocks websites from tracking users' online activities. One of the key features of Firefox is its strong emphasis on user privacy. The browser is constantly updated to ensure that it stays secure and provides the best performance to its users. It offers a clean and intuitive user interface with a minimalist design that focuses on providing a seamless browsing experience. It is one of the most popular web browsers used by millions of people worldwide.įirefox is known for its speed, security, and customization options. Mozilla Firefox, is a free and open-source web browser developed by the Mozilla Foundation. |
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